![]() Quick Switch (good for change armor and cast more fireballs quicker)īeast Slayer (biggest and heaviest enemies are Dragons, so you can go for it) Outlander's Frenzy (very good upgrade for melee Stag Spiritshift) Scion of Flame (increase wildstrike, lash and fire spells damage) Weapon Focus Peasant (for low precision of druid) Sunbeam is good for every Druid build and Burst of Summer Flame has a good base burn damage also in the beginning, I suggest to not replace these two choices. Stag's Horn or Beetle Shell for RPG purpose, Twin Stones (best offense and damaging 3rd level spell) or Nature's Balm (healing in middle game is good).įor 4th level spell Boiling Spray could go, if you wanna go sturdy Form of the Delemgan is very good and you can cast it every battle, OR if you wanna go offensive Calling the World's Maw is probably the best 4th level spellįrom this point of you, Overwhelming Wave is a good alternative and Moonwell can be good if you didn't take Nature's Balm. You can take another spells instead of Firebrand.įor 3rd level spell you can choose "Returning Storm" (good with spiritshift and few foes), Spreading Plague (if you want land a Embrace the Earth-Talon after), Infestation of Maggots (very good for crowd damage), * Firebrand is a second level spell like Burst of Summer Flame since in third level tier spell there are no fire-based spells, I get another fire-based spell from the second tier. Survival 8 is to achieve precision bonus +15 vs creatures (with a simple +2 bonus from item/armor)īoiling Spray (not the best 4th level spell, but burn damage and good area. Lore 8 is for Confusion and Paralysis scroll, with a +2 bonus you can have Maelstrom, for Lagufaeths add another +2 bonus from rest and you have Scroll of Prayer Against Imprisonment. Stealth can be higher if you wanna go stealth in the beginning, sacrifice Survival for that, then respec.Īthletics could be higher only for script interactions, then respec. Survival: 5 ( 8 with Druid and Explorer bonus) Lore: 6 ( 8 with Druid and Explorer bonus) Stealth: 3 ( 5 with Blooded Hunter and Dungeon Delver) (for attributes values choices, se "RPG and various tactic thoughts about this build" section below) Mig: 17 (19 with Galawain's Boon and Gift from The Machine)ĭex: 18 (20 with Race and Culture bonuses) Spiritshift: Stag (+7 all defenses, stag carnage) ULTIMATE: discouraged with "full fire offense" configuration (see below), possibly with alternative "defensive" talent choice configuration (see below) and maybe 1 or 2 retrains.īackground: Explorer (1 Lore, 1 Survival) 3.07-1318 LATEST) - All TCS achievements (bounties, dragons and so on, base game AND White March 1 and 2 expansions AND Radiant Spore). "It is no important what to burn, the important is to burn something." (Lavaric motto) I've been playing POE1 since 2020 and now I wanna share a build that I had fun with.į ire G odlike D ruid - T he " H uman T orch" Reviews for Part II were more positive, with critics praising its storytelling and the role-playing available to the player.I'm an italian CPRG gamer since Ultima, Eye Of The Beholder, Baldur's Gate and so on. Reviewers praised the expansion for expanding on the game with more quests however, some criticized it for its excessive focus on combat and for being too similar to the base game. By reactivating it, the Watcher awakens powerful entities who threaten to destroy the Dyrwood if not stopped.Ĭritical reception for The White March – Part I was generally favorable. The main quest line of the expansion has the protagonist, the Watcher, go on a search to find a white forge on the mountainous region of the White March at the request of the village of Stalwart. The White March – Part II also adds a new companion along with a new Story Time difficulty mode in its accompanying patch. ![]() The White March – Part I added several new features to the base game, such as an increased level cap and new abilities, along with new companions.
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